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3981. Added PvP fun - in Player Features and Ideas Discussion [original thread]
Applied equally to friend and foe alike within its perimeter? That would actually be pretty cool. Park your turret boats in the middle of a webby bubble, to keep them from getting humiliated by small, fast targets, or have your logistics ships bea...
- by Reggie Stoneloader - at 2006.06.12 20:00:00
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3982. Warp Anywhere, Superprobes - in Player Features and Ideas Discussion [original thread]
No responses? Not even a, "Your idea blows Jovian wing-wong?"
- by Reggie Stoneloader - at 2006.06.12 19:56:00
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3983. 3 possible approaches on the Macrominer problem - in Player Features and Ideas Discussion [original thread]
Sounds like fraud to me. I don't think eBay's servers are in 0.0, and CCP would probably get Concordokkened for that one.
- by Reggie Stoneloader - at 2006.06.12 19:46:00
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3984. Surefire way of removing macromining or atleast decreasing the effect - in Player Features and Ideas Discussion [original thread]
You're right, it's a problem. CCP has a system by which to detect and ban isk-selling farmers, to the best of my knowledge. They check logs for behavior and transactions and compare it to the profile for farmers. If they'd offer incentives for rep...
- by Reggie Stoneloader - at 2006.06.12 19:43:00
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3985. Broke EvE, need help. - in EVE General Discussion [original thread]
Thanks. It's a duplicate for the test server anyway. So, do I straight-up delete the cache folder, or just its contents?
- by Reggie Stoneloader - at 2006.06.12 18:02:00
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3986. 3 possible approaches on the Macrominer problem - in Player Features and Ideas Discussion [original thread]
I like the idea of offering rewards for accurate reports of macromining. If you see macroers in high-sec with two Apocs and an Iteron V, and you report them,and it turns out that they are in fact farmers, then you get two Apocs and an Iteron V. I...
- by Reggie Stoneloader - at 2006.06.12 17:32:00
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3987. Kick em out of NCP-corps - in EVE General Discussion [original thread]
Originally by: TuRtLe HeAd ...NO CORP... I like this idea. I think it's silly that you're always in an NPC corp. Just have the character be unemployed during that time, or freelancing. It's cheap and easy to form a one-man corp with no o...
- by Reggie Stoneloader - at 2006.06.12 17:21:00
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3988. cycle indicator - in Player Features and Ideas Discussion [original thread]
I like the shaded radial wipe that Warcraft III uses on special abilities. I think it would translate effectively to EvE, and you could optionally have a numerical representation imposed over it, if that's your bag.
- by Reggie Stoneloader - at 2006.06.12 07:50:00
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3989. AoE weapons - in Player Features and Ideas Discussion [original thread]
But you aren't having to hit the entire battlefield, just the enemy fleet at the beginning of a fight. If there are eighty ships warping in together, you pick one in the middle and start lobbing 'nades at him, and you can deal a sack of damage to ...
- by Reggie Stoneloader - at 2006.06.12 05:18:00
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3990. Waiting list closed to buy a HAC? - in EVE General Discussion [original thread]
T2 BPs in general should be purchasable. Lotto winners got their bags of money, now let's get some ships into the galaxy and bring prices down to reasonable levels.
- by Reggie Stoneloader - at 2006.06.12 05:03:00
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3991. Broke EvE, need help. - in EVE General Discussion [original thread]
Okay, I tried logging onto Singularity tonight, and for some reason it gave me a black screen after the station loaded. I thought it might be a graphical hangup, so I puttered around with the graphical settings, and foolishly adjusted the screen r...
- by Reggie Stoneloader - at 2006.06.12 05:02:00
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3992. Devs: Serious Proposal - from Gang leader to -> Fleet commander - in Player Features and Ideas Discussion [original thread]
That would turn the fleet into one giant ship, effectively. Isn't that what we have now? Except now, we have the sub-system targeting that some are enthusiastic about, and this idea would reduce or remove that capability. Just as you might focus...
- by Reggie Stoneloader - at 2006.06.11 20:49:00
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3993. AoE weapons - in Player Features and Ideas Discussion [original thread]
"Spreading out (timesink)" sounds a lot like "Flanking (Tactic)" to me. Moving around such that not everyone in your blob can target the same ship, or having to warp in in a carefully orchestrated step, or bringing the blob through the gate and sc...
- by Reggie Stoneloader - at 2006.06.11 20:26:00
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3994. Eve's unique skill system - in Player Features and Ideas Discussion [original thread]
Yep, leave it alone. A skill grind would strike at the very core of the EvE experience. Even a mod or mission reward of skillpoints would be bad. Implants and learning skills are trouble enough, in my opinion.
- by Reggie Stoneloader - at 2006.06.11 20:18:00
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3995. Idea based on what Tux said about Defenders - in Player Features and Ideas Discussion [original thread]
How about if you require the missile skill for the launcher (e.g. Cruise Launchers require Cruise Missiles I), and then nerf the defender such that they do less damage? In a rocket launcher full of defenders (Requiring Missile Launcher Operation ...
- by Reggie Stoneloader - at 2006.06.11 20:12:00
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3996. Devs: Serious Proposal - from Gang leader to -> Fleet commander - in Player Features and Ideas Discussion [original thread]
Or maybe it's a fine and noble death to fall at the first fusillade. Some poor bugger is going to catch the first bullet, and an attempt to take away the misfortune of being primary when your fleets first clash is an attempt to fix something that...
- by Reggie Stoneloader - at 2006.06.11 16:10:00
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3997. Mothership for miners - in Player Features and Ideas Discussion [original thread]
I'm all about this idea. It's true, combat characters seem to get all the love, and most of the ore that gets mined gets mined either by macrominers in high-sec or alliances that have already established military superiority in low-sec. At presen...
- by Reggie Stoneloader - at 2006.06.11 15:59:00
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3998. AoE weapons - in Player Features and Ideas Discussion [original thread]
Originally by: Tjarish ...stupid idear... only reasonable for it is if the dmg is LOWERED to like 20% of any other compareble weapon.. It seems to me that this idea serves to reduce the effectiveness of "XXX is Primary" by offering anoth...
- by Reggie Stoneloader - at 2006.06.11 15:46:00
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3999. New destroyer: Galactic destroyer - in Player Features and Ideas Discussion [original thread]
What void would this fill? Couldn't you just fly a Nightmare?
- by Reggie Stoneloader - at 2006.06.11 15:40:00
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4000. Warp Anywhere, Superprobes - in Player Features and Ideas Discussion [original thread]
I've been reading some good threads about safe spotting and what-have-you, and have an idea to submit. This is related to my Stargate Array scheme from another thread that I might edit this post to link to at some point. Take away all bookmarks t...
- by Reggie Stoneloader - at 2006.06.11 07:05:00
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